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Computing

Intent

In a world which is forever advancing technologically, it is important that pupils are equipped with both the skills and knowledge to be able to:

  • learn and apply the fundamental concepts of computer science.
  • utilise computational thinking to analyse and solve problems.
  • utilise new and unfamiliar technology when trying to solve problems.
  • become confident, responsible and resilient users of information and technology.

Implementation

Enquiring:

With the increased use of technology in all spheres of our lives, this unprecedented revolution will have extraordinary implications for the pupils of today and the range of skills they will require in everyday life. As such the computing curriculum must keep up with the pace of technological change to remain effective and equip pupils to be effective and productive in today’s society.

Informed:

Pupils will develop problem solving techniques such as abstraction, decomposition, algorithmic thinking, evaluation and generalisation to develop a broader knowledge base using key software applications. This will also develop the skills of such as resilience, independence, persistence, collaboration, confidence and time management. All of these skills are focused around six category headings of: - Algorithms, Programming and Development, Data and Data Representation, Hardware and Processing, Communication and Networks and Information technology. This will give pupils the necessary skills to effectively utilise hardware and software responsibly to achieve their goals.

Reflective:

Computing offers pupils the opportunity and reflect on what they have achieved and what they need to do to achieve the desired outcome. If the pupils realise through refection that they cannot do this during normal lessons, then there is a club every lunchtime to assist in the achievement of the pupil’s goal. Computing also has cross curricular links with Science, Mathematics, Design and Technology, Physical Education, Art, Languages and Geography where pupils are also taught the principles of computer science, information technology and digital literacy.

Computing Curriculum 2021/2022

Year 6

  • Set up accounts
  • Theory Fundamentals
  • Algorithms and Pseudocode
  • E-Safety
  • Minecraft Project
  • Theory.

Year 7

  • Theory
  • Game Creation
  • Creative Media
  • Website Planning
  • Website Creation
  • Theory

Year 8

  • Theory
  • Excel
  • Access
  • Text based programming
  • App creation
  • Physical Computing and Theory.

Assessment takes place at various points through the units and will take the form of either formative, summative or both.

Impact

The curriculum is designed to teach the skills required for computational thinking and how to apply these skills to real life scenarios. The curriculum is meant to be challenging to push all abilities to become a more confident member of society and with technology becoming more integral in everybody’s daily life, the skills and how to remain safe in society have never been more crucial. This is why this challenging curriculum will give the pupils an excellent foundation for success in the future.

 

Contact Us

Bredon Hill Academy
Elmley Road, Ashton-under-Hill, Evesham, Worcestershire WR11 7SW

01386 881426